Contiguity editing is multiple things shown occurring at the same time. An example would be a hero running towards a ticking bomb, and the camera changing between the bomb and the running person.
Action match is when the movement in a scene is matched with another scene, during a cut.
Graphic match is when the object in one scene is matched with another scene during a cut.
An example of these two matches would be a ball being thrown in one scene, and being caught in another.
Continuity is trying to show a sequence of events.
An establishing shot shows the environment to the viewer. This allows them to gain an idea of what it going on.
A cut away shows something else in the vicinity, in order to give context to the scene. An example would be a shot of a clock, before showing students in an examination.
Shows the view of the character. An example may show a character look up from their work, and then show someone walking in (which would represent the character’s view).
A reaction show shows a character’s reaction after an event.
A master shot puts closeups into context. It can also be used during shot-reverse-shot, when more than two people are talking.
Shows time passing.
Fast Forward – Showing more frames than intended for a time period.
Frame Skip – Provides a more jumpy fast forward, almost like a time lapse.
Freeze Frame – Taking a frame from a shot, and freezing it on screen.
Slow Motion – Varying the rate of frames, compared to that it is recorded at, in order to change the display speed.
Time Compression – Selectively showing parts of an event, for example, showing someone coming out of the house, ready for work, as opposed to showing eating breakfast
Juxtur Position – Two opposite things shown together, in order to show their contrast.
Montage – A montage of footage shown to create an effect or relay information.
Things completed in post-production.
Colour Correction – Adds effect to the scene by changing the colour. For example, making the scene yellow can make the scene seem warmer and friendlier.
Filters – Adds effect to the scene, using different methods. An example could be a filter to make scenery colours look dull and dead.
Visual Effects (Including chroma key/greenscreen)