Textual Analysis: Editing

Contiguity

Contiguity editing is multiple things shown occurring at the same time. An example would be a hero running towards a ticking bomb, and the camera changing between the bomb and the running person.

Action Match

Action match is when the movement in a scene is matched with another scene, during a cut.

Graphic Match

Graphic match is when the object in one scene is matched with another scene during a cut.

An example of these two matches would be a ball being thrown in one scene, and being caught in another.

Continuity

Continuity is trying to show a sequence of events.

Establishing Shot

An establishing shot shows the environment to the viewer. This allows them to gain an idea of what it going on.

Cut Away

A cut away shows something else in the vicinity, in order to give context to the scene. An example would be a shot of a clock, before showing students in an examination.

Glance/Object

Shows the view of the character. An example may show a character look up from their work, and then show someone walking in (which would represent the character’s view).

Match on Action

Reaction Shot

A reaction show shows a character’s reaction after an event.

Shot/Reverse Shot

Master Shot

A master shot puts closeups into context. It can also be used during shot-reverse-shot, when more than two people are talking.

Temporal Structure

Shows time passing.

Fast Forward – Showing more frames than intended for a time period.

Frame Skip – Provides a more jumpy fast forward, almost like a time lapse.

Freeze Frame – Taking a frame from a shot, and freezing it on screen.

Slow Motion – Varying the rate of frames, compared to that it is recorded at, in order to change the display speed.

Time Compression – Selectively showing parts of an event, for example, showing someone coming out of the house, ready for work, as opposed to showing eating breakfast

 

 

Juxtur Position – Two opposite things shown together, in order to show their contrast.

Montage – A montage of footage shown to create an effect or relay information.

 

Post-Production Effects

Things completed in post-production.

Colour Correction – Adds effect to the scene by changing the colour. For example, making the scene yellow can make the scene seem warmer and friendlier.

Filters – Adds effect to the scene, using different methods. An example could be a filter to make scenery colours look dull and dead.

Visual Effects (Including chroma key/greenscreen)

 

 

Transitioning

Dissolve
Fade
Wipe

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